Simulating human behavior in not yet built environments - Navigation AI that responds to social inte
Implementing the paper of Davide Schaumann using Unity3d
as part of my work as Research assistance in the Technion
from the paper:
Current Computer-Aided Architectural Design (CAAD) systems fail to represent buildings in-use before their realization.
This failure prevents testing the extent to which a proposed setting supports the activities of its intended users.
We present a novel approach to human behavior simulation based on a thorough representation of end-user activities by means of events – computational constructs that simulate users’ individual and group activities to achieve a specific goal.
Human behavior narratives result from a combination of top-down (planned) and bottom-up (unplanned) sequences of events, as a reaction to time-based schedules and to social and environmental stimuli, respectively.
A narrative management system orchestrates the narrative developments and resolves conflicts that may arise among competing events.