Simulating human behavior in not yet built environments - Navigation AI that responds to social interactions
July 2, 2015
Implementing the paper of Davide Schaumann using Unity3d
as part of my work as Research assistance in the Technion
from the paper:
Current Computer-Aided Architectural Design (CAAD) systems fail to represent buildings in-use before their realization.
This failure prevents testing the extent to which a proposed setting supports the activities of its intended users.
We present a novel approach to human behavior simulation based on a thorough representation of end-user activities by means of events – computational constructs that simulate users’ individual and group activities to achieve a specific goal.
Human behavior narratives result from a combination of top-down (planned) and bottom-up (unplanned) sequences of events, as a reaction to time-based schedules and to social and environmental stimuli, respectively.
A narrative management system orchestrates the narrative developments and resolves conflicts that may arise among competing events.